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ISSN 2575-6206
Original article
Vol. 10, Issue 3, 2026August 06, 2026 CDT

Designing believable worlds: NPC AI and immersive evolution in The Legend of Zelda series

Alonso J Esboña,
Non-Player Character AIGame artificial intelligenceOpen-world gamesNPC behaviorPlayer immersionBelievabilityEnvironmental Coherence IndexComparative game analysisBehavioral metricsVideo game design
Copyright Logoccby-nc-sa-4.0 • https://doi.org/10.64336/001c.166485
Journal of High School Science
Esboña, Alonso J. 2026. “Designing Believable Worlds: NPC AI and Immersive Evolution in The Legend of Zelda Series.” Journal of High School Science 10 (3): 414–34. https://doi.org/10.64336/001c.166485.
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